James Bond books - Ian Fleming - Casino Royale, On Her ...

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1986
1987
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Kickstarter Roundup: October 11, 2020 | 30+ Ending Soon (including: THE 7th CITADEL) & 55+ New This Week (including: Frostpunk: The Board Game)

What this is:

This is a weekly, curated listing of Kickstarter board game projects that are either:
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!)
Expect new lists each Sunday sometime between midnight and noon PST.

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Broadside Empires of Steel A fully printable tabletop miniatures game set in the era of the Dreadnought Battleship. // Has raised A$11,322 of A$3,000 so far. (~377%) ☑ 2 206 $22 / A$55 Oct 11 kicktraq bgg
PERTHRO A Norse mythology-inspired dice game for two players. // Has raised CHF13,392 of CHF3,500 so far. (~383%) ☑ 2 484 $20 / CHF28 Oct 12 kicktraq
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑ varies 3166 $15 / $25 Oct 12 kicktraq
Sharks Feeding Frenzy Life getting you down? Wouldn't you rather be a shark? Eat new and exciting people! // Has raised $11,309 of $10,000 so far. (~113%) ☑ 2 - 6 169 $29 / $67 Oct 13 kicktraq
Kingdom (2nd Edition) Build your community together. Fight for what you believe in… or watch it burn. A game about communities by the author of Microscope // Has raised $35,010 of $2,500 so far. (~1400%) ☑ 2 - 5 1214 $10 / $29 Oct 13 kicktraq #rpg #newedition
The Thing - The Boardgame The official board game inspired by the 1982 movie The Thing. // Has raised €318,357 of €42,000 so far. (~758%) ☑ 1 - 8 3995 $93 / €80 Oct 14 kicktraq bgg
Apogee: A New Space Tale A card management game from 1 to 5 players to discover the New Space // Has raised €110,467 of €20,000 so far. (~552%) ☑ 1 - 5 2014 $43 / €55 Oct 14 kicktraq bgg
Soulgivers Absorb the Souls of the fallen heroes and capture the Fragment to survive the Decay in this competitive strategy game for 2 players. // Has raised €64,148 of €40,000 so far. (~160%) ☑ 2 863 $82 / €74 Oct 14 kicktraq bgg
Fruit Salad: The Multiple Games in One Game We will be creating a board game called Fruit Salad. This game comes with 8 different games perfect for all kind of players. // Has raised $4,301 of $7,064 so far. (~61%) 1 - 10 30 $25 / $143 Oct 14 kicktraq
Bots Up Build a bot, send it to battle and compete to be the last bot standing!Find out more at botsupgame.com // Has raised £15,831 of £3,500 so far. (~452%) ☑ 2 - 5 546 $20 / £29 Oct 15 kicktraq bgg
Hogs Of War The Miniatures Game A 1-4 Player Tabletop Miniatures Game with Tech-Tree, Hidden Movement and Base-Building mechanics. Solo and Co-op Modes included! // Has raised £101,206 of £18,000 so far. (~562%) ☑ 1 - 4 1091 $88 / £93 Oct 15 kicktraq bgg
Office Buzz The Drinking Game To Become The CEO // Has raised $6,553 of $5,000 so far. (~131%) ☑ 3+ 231 $18 / $28 Oct 15 kicktraq
Machina Arcana ~ To Eternity A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival! // Has raised $447,554 of $30,000 so far. (~1492%) ☑ 1 - 4 5682 $25 / $79 Oct 15 kicktraq bgg #expansion
Best Left Buried: Deeper A new version of the rules light fantasy horror roleplaying game, Best Left Buried. // Has raised £23,277 of £10,000 so far. (~233%) ☑ ? 447 $13 / £52 Oct 15 kicktraq #rpg
Night Parade of a Hundred Yokai Raise an army of supernatural beings to haunt the islands of Japan in this asymmetrical engine building game! // Has raised $51,323 of $10,000 so far. (~513%) ☑ 1 - 4 904 $50 / $57 Oct 15 kicktraq bgg
10+ Game A Card Game for Players & Inventors // Has raised HK$104,132 of HK$46,500 so far. (~224%) ☑ 2 - 6 284 $24 / HK$367 Oct 15 kicktraq
Forgotten Depths A quick-playing but substantial experience of exploration and combat // Has raised $29,423 of $26,000 so far. (~113%) ☑ 1 - 3 994 $30 / $30 Oct 15 kicktraq bgg #take2
Mythalix: Chapter 1: Greek Mythology Gods and Titans clash in a new world.Battle opponents, control areas & build your deck in this light strategy board game. // Has raised £14,588 of £10,000 so far. (~146%) ☑ 2 - 4 316 $32 / £46 Oct 15 kicktraq bgg
THE 7th CITADEL After The 7th Continent, explore the world of the Collapsing Lands! // Has raised €2,238,010 of €300,000 so far. (~746%) ☑ 1 - 4 27409 $81 / €82 Oct 15 kicktraq bgg
Brick Logic: The Game A kid designed logic game that uses LEGO bricks. Great for pandemic fun. // Has raised $2,227 of $204 so far. (~1092%) ☑ 1+ 130 $12 / $17 Oct 15 kicktraq
Castaway Curse (Second Printing) The shipwreck adventure game, now available with international shipping! 2-6 players, 20 min/player. Ages 13+ // Has raised $1,748 of $1,000 so far. (~175%) ☑ 2 - 6 22 $100 / $79 Oct 15 kicktraq bgg #newedition
RUMSKI (Second Edition) A quick-thinking, rummy style, strategy card game // Has raised $2,904 of $3,500 so far. (~83%) 2 - 6 81 $13 / $36 Oct 15 kicktraq #take2
Set 🔥 Watch: Swords of the Coin ⚔️ The highly anticipated stand alone expansion to our acclaimed 1-4 player cooperative game, Set a Watch // Has raised $167,927 of $20,000 so far. (~840%) ☑ 1 - 4 3554 $28 / $47 Oct 15 kicktraq bgg #expansion
Ultimate Bestiary Miniatures A horde of miniatures for your tabletop adventures! Based on the best selling monster book; Revenge of the Horde! // Has raised $85,513 of $75,000 so far. (~114%) ☑ - 1229 $10 / $70 Oct 15 kicktraq #minis
What's The Point? - The Cactus Card Game What's The Point? is an exciting, family-friendly, and cacti-loaded card game! // Has raised $7,925 of $3,000 so far. (~264%) ☑ 2 - 6 156 $25 / $51 Oct 15 kicktraq
Lucky Luau Flower matching and lei making fun from beautiful Hawaii! // Has raised $5,204 of $4,000 so far. (~130%) ☑ 2 - 6 180 $15 / $29 Oct 15 kicktraq bgg
Choo Choo Game. The Choo Choo card game is a train building game for everyone. // Has raised A$761 of A$750 so far. (~101%) ☑ 2 - 12 19 $20 / A$40 Oct 15 kicktraq
Pets Gone Shady - Card Game A card game that lets you throw octopuses, deal with naked turtles and avoid hangry hamsters! // Has raised $25,190 of $12,500 so far. (~202%) ☑ 2 - 5 520 $20 / $48 Oct 16 kicktraq #newedition
Good vs Gooder Fun debates for funny people—a family-friendly party game celebrating the gooder things in life // Has raised $17,758 of $18,500 so far. (~96%) 3+ 209 $29 / $85 Oct 16 kicktraq
Dinosaur World and Dinosaur Island: Rawr 'n Write Dinosaur World and Dinosaur Island: Rawr 'n Write are two stand-alone games set in the Dinosaur Island Universe! // Has raised $642,373 of $25,000 so far. (~2569%) ☑ 2 - 4 7422 $30 / $87 Oct 16 kicktraq bgg
Brinkwood: The Blood of Tyrants A castlepunk Forged in the Dark roleplaying game. Mask up. Spill Blood. Drink the Rich. Join the discord! https://discord.gg/R72Endm // Has raised $48,598 of $10,000 so far. (~486%) ☑ ? 1644 $10 / $30 Oct 16 kicktraq #rpg
DOPPELT ODER NICHTS Ein Kartenspiel, bei dem niemand sicher ist. Du hast die Wahl, aber wenn du dich überschätzt, trifft es dich doppelt -ENGLISH AVAILABLE // Has raised €5,803 of €7,000 so far. (~83%) 4 - ? 115 $20 / €50 Oct 17 kicktraq
Escape Deathrace 2182 A pocket-sized table-top dungeon crawler that pits you against your friends (and aliens!) in a cosmic street race to save the galaxy! // Has raised $4,044 of $8,200 so far. (~49%) 1 - 4 45 $25 / $90 Oct 17 kicktraq bgg
Arms & Influence A political strategy card game, where you compete with neighboring nations to achieve world dominance. // Has raised $10,916 of $7,500 so far. (~146%) ☑ 3 - 4 215 $19 / $51 Oct 17 kicktraq bgg

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
"Really Karen?" Party Board Game Live the life of a 'Karen' as you argue and complain around town with your friends in this hilarious party board game. // Has raised $2,715 of $10,000 so far. (~27%) 2 - 6 43 $30 / $63 Nov 06
13 Monsters: Armed to the Teeth - Battle expansion pack Supercharge your battles with 13 Monsters: Armed to the Teeth, the brand-new expansion pack for 13 Monsters: The game. // Has raised €1,558 of €6,500 so far. (~24%) 2 - 8 37 $30 / €42 Nov 05 bgg #expansion #reprint
Additive Drinking: The Card Game For Drinkers A fast paced and competitive drinking game. Influence your opponents drinking tasks to impossible levels using cards like +1, +4, x2. // Has raised $451 of $500 so far. (~90%) 2 teams 16 $12 / $28 Nov 02
Ambush Epic A semi-cooperative Dungeon game. Lead your hero to the creepy and darkest nook of the dungeon. // Has raised €14,570 of €25,000 so far. (~58%) 1 - 4 309 $42 / €47 Oct 29 bgg #take2
Animal Family A card game for the whole family. It matches animals in different family dynamics, which has rules for both ages 3 - 6 and 6 - 10. // Has raised $1 of $5,000 so far. (~0%) ? 1 $12 / $1 Dec 06
ANiMOZ - The trading card game of Australian animals The game changing conservation. Come be a Ranger! // Has raised A$12,836 of A$5,900 so far. (~218%) ☑ 1 - 4+ 198 $11 / A$65 Oct 31
Blood & Plunder: Raise the Black Golden age pirates join the world of Blood & Plunder as we move into the 18th century! // Has raised $220,954 of $120,000 so far. (~184%) ☑ 2 1133 $50 / $195 Nov 04 bgg #expansion #reprint
Bluffy pirates An extremely fun, highly competitive, strategic party game, suited for groups from 4 to 6 people. // Has raised €862 of €5,000 so far. (~17%) 4 - 6 25 $19 / €34 Oct 26
Card Bard A highly thematic card game where players take up the mantle of the bard! // Has raised $4,182 of $12,000 so far. (~35%) 2 - 4 70 $38 / $60 Nov 05 bgg
Cartographers Heroes + 3 Map Pack Expansions The stand-alone follow up to the critically acclaimed map-drawing game - Cartographers: A Roll Player Tale. // Has raised $218,516 of $20,000 so far. (~1093%) ☑ 1 - 100 4073 $22 / $54 Oct 23 bgg
Cooking Customers - Play Cards, Roll Dice & Don't Get Fired! Cooking Customers is a "stick it to your competition" card and dice game where you play cards, roll dice and try not to get fired! // Has raised $22 of $100 so far. (~22%) 2 - 10 3 $15 / $7 Oct 24 bgg #take2
Dice Command A semi-abstract tactical wargame for 2-4 players with dice action selection and engine building! // Has raised C$10169 of C$7000 so far. (~145%) ☑ 2 - 4 183 $35 / C$56 Nov 05
DICTATOR-Y LITTLE BITCH: A Cooperative Card/Board Game Team up with intelligent life forms from all over the Universe to resist the DICTATOR-Y LITTLE B!†₵Ħ before he totally Fµ₵кs the WORLD. // Has raised $1,357 of $13,000 so far. (~10%) 2 - 6 22 $34 / $62 Nov 02
Disciples - The Immoral Game of Cults and Consequences Start a cult! Perform ridiculous rituals, collect disciples and forget your morals in this fun global strategy tabletop game. // Has raised $2,653 of $3,333 so far. (~80%) 2 - 4 35 $38 / $76 Oct 30 bgg
Do You Realize How Much? An engaging, fun and surprising card game about our human footprint // Has raised €5,721 of €6,000 so far. (~95%) ? 145 $18 / €39 Nov 11
Dungeon Decorators A new tile-drafting light strategy game from the makers of The Red Dragon Inn! // Has raised $26,777 of $40,000 so far. (~67%) 2 - 4 476 $39 / $56 Oct 29 bgg
Dungeon Drop: Dropped Too Deep and Tavern Tales Prepare to drop deeper with an epic expansion to the premier "drop-style" tabletop game. Then complete your story with Tavern Tales! // Has raised $143,731 of $14,500 so far. (~991%) ☑ varies 2357 $16 / $61 Oct 29 bgg #expansion
Eternal Eight A Miniature War game with True 3D Castles and Villages! // Has raised $1,855 of $100,000 so far. (~2%) 1 - 4 19 $89 / $98 Nov 09
EvenQuads A new card deck, and five new games, featuring the biographies of women mathematicians through history. // Has raised $6,043 of $3,000 so far. (~201%) ☑ 1 - ? 146 $18 / $41 Nov 19
Fearsome Wilderness: the board game & miniatures collection a tabletop gaming experience crafted for gamers, hobbyists, and horror fans alike. // Has raised $17,390 of $10,000 so far. (~174%) ☑ 1 - 4 289 $49 / $60 Nov 05 bgg
Filibust! Party Card Game A party card game full of laughter; just don't let it out! You and your friends must keep a straight face saying your whacky lines. // Has raised $587 of $10,000 so far. (~6%) 3 - 8 10 $25 / $59 Dec 08
Frostpunk: The Board Game A city-survival game where heat means life and every decision comes at a cost. From the designers of Nemesis and This War of Mine: TBG. // Has raised €1,093,059 of €200,000 so far. (~547%) ☑ 1 - 4 9962 $89 / €110 Oct 28 bgg
Gun and Gun A fast-paced competitive card game featuring action-packed 1v1 duels and a two-deck draft system, brought to you straight from Japan. // Has raised $27,313 of $10,000 so far. (~273%) ☑ 2 438 $30 / $62 Oct 22 bgg
Herbaceous - Pocket Edition A new, compact version of Herbaceous that's just as relaxing and beautiful as the original // Has raised $18,466 of $4,500 so far. (~410%) ☑ 1 - 4 925 $15 / $20 Oct 19 bgg #newedition
Hey Doc, A adult party game for health care workers, students and anyone who finds bodily functions humerus! // Has raised $12,005 of $11,000 so far. (~109%) ☑ 3+ 269 $35 / $45 Nov 01 #take2 #lolwut
Hidden Society of the Gnomes: Great Invasion Gnomes are taking over the world! The invasion is inevitable! Will they succeed, or will the human race prevail? The choice is yours! // Has raised €222 of €60,000 so far. (~0%) 2 4 $47 / €56 Dec 08 #hmm
High Rise: The UltraPlastic Edition The tabletop board game about construction and corruption, now with gorgeous plastic buildings // Has raised $49,273 of $50,000 so far. (~99%) 1 - 4 706 $5 / $70 Oct 29 bgg #newedition #expansion
Jack Rabbit JAM: Battle Roulette A casino-style 1v1 game of strategy and luck, inspired by classic arcade fighters. // Has raised £83 of £777 so far. (~11%) 2 13 $10 / £6 Oct 28
Journey to Ecrya: A roleplay-driven board game Play as 1 of 8 unique heroes and embark on a dangerous journey through a rich fantasy landscape in this 2 to 4 players game. // Has raised €2,180 of €13,000 so far. (~17%) 2 - 4 53 $30 / €41 Nov 10 bgg
King of the West A quick Weird West area-control card game that fits in your pocket. Only $9! // Has raised $2,169 of $3,500 so far. (~62%) 2 - 9 86 $9 / $25 Nov 03 bgg
Mighty Armies: Invasion The dead have risen! The living must form armies as they combat the forces of foul necromancers. Welcome to Invasion. // Has raised $1,441 of $500 so far. (~288%) ☑ 2? 22 $10 / $66 Oct 18
MUD: A Political Card Game The dirty game of American elections. // Has raised $19,427 of $12,000 so far. (~162%) ☑ 2 - 6 394 $25 / $49 Nov 02 bgg
NOONGK - the future is already here! Harness the power of technologies and leverage them as a tool to achieve the sustainable development agenda. // Has raised €182 of €30,000 so far. (~1%) ? 5 $35 / €36 Nov 11 #hmm
Pocket Paragons 3-minute Asymmetrical Duel // Has raised $11,591 of $8,000 so far. (~145%) ☑ 2 214 $20 / $54 Nov 05 bgg
Prosperitea A simple and elegant card game about blending, selling, and trading loose leaf tea. From the studio that brought you Cantankerous Cats! // Has raised $3,714 of $20,000 so far. (~19%) 3 - 6 95 $29 / $39 Nov 02 bgg
Rainbow Unicorn Rescue Rainbow Unicorn Rescue is a true family board game; created by two young sisters and brought to life with a little help from dad. // Has raised $4,046 of $5,000 so far. (~81%) 2 - 4 56 $30 / $72 Nov 01
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑ varies 3166 $15 / $25 Oct 12
Rathskellers Modular Table : For Dining, Gaming & RPG's Rathskellers' 1st kickstarter project ! Presenting Sunnygeeks: A truly epic & modular table for Dining, Gaming & RPGs. // Has raised €269,740 of €100,000 so far. (~270%) ☑ - 231 $1182 / €1,168 Nov 12 #bling
Reputation: The Game of Fame A scandalous card game about your journey to superstardom. // Has raised A$1,155 of A$1,500 so far. (~77%) ? 25 $18 / A$46 Nov 02
ROTTEN MINIATURES MMXX Resin miniatures in dark fantasy style for players, collectors, and painters. // Has raised €4,486 of €2,500 so far. (~179%) ☑ - 79 $10 / €57 Nov 07 #minis
RPG Battles: The Card Game The easiest roleplaying, cards, and strategy game ever! Based on the mechanics of the Pathfinder RPG, without the complication. #TTRPG // Has raised $961 of $1,000 so far. (~96%) 2 - 6 31 $15 / $31 Nov 06 bgg
Sig: City of Blades Cosmopolitan Planar Fantasy, Forged in the Dark // Has raised C$15246 of C$10000 so far. (~152%) ☑ ? 354 $19 / C$43 Oct 30 #rpg
Solid Oak Dice Tower Evolution Dice tower / tray / storage combo // Has raised £1,605 of £400 so far. (~401%) ☑ - 26 $39 / £62 Oct 29 #bling
Spindlewheel A tarot-like interpretive storytelling game where you weave a story from card to card. // Has raised $19,970 of $5,000 so far. (~399%) ☑ ? 321 $35 / $62 Nov 07 #rpg
Studies in Sorcery Studies in Sorcery is an engine building and drafting game for 1-4 players about getting your master's degree in the dark arts. // Has raised $16,327 of $5,900 so far. (~277%) ☑ 1 - 4 545 $19 / $30 Oct 29 bgg
Takkure, a cyberpunk rugby game In a violent cyberpunk universe, the players take on the role of coaches to lead teams of 4 players. // Has raised €19,734 of €13,000 so far. (~152%) ☑ 2 282 $77 / €70 Oct 25 bgg
The Conquistadors A game simulating the Spanish conquest of the Americas from 1518-1548 // Has raised $6,373 of $2,500 so far. (~255%) ☑ 1 - 5 80 $64 / $80 Oct 27 bgg
The Sleepover A lightly horror themed family friendly co-op board game. Where you have to restore power to the house before the Boogeyman gets you. // Has raised $2,569 of $27,000 so far. (~10%) 2 - 6 32 $45 / $80 Nov 06
Time Vault Soccer - The football card game A 2 player starter pack and expansion for the original Time Vault Soccer "Debut" set - with added World Cup-ness. // Has raised £613 of £1,000 so far. (~61%) 2 - 6 14 $27 / £44 Nov 05 bgg #expansion #newedition
To The Moon And Back A fun and highly tactical board game where in up to six players compete against eachother as intergalactic parcel couriers. // Has raised €3,724 of €20,000 so far. (~19%) 2 - 6 68 $48 / €55 Nov 05
TorKings: The World's Greatest Strategic Alignment Game UNTAMED and UNLEASHED - The genre's EXTREME UPGRADE of gameplay and hardware is here. // Has raised A$38,686 of A$5,000 so far. (~774%) ☑ 2 - 6 406 $39 / A$95 Oct 27 bgg
Truth or lie, do you know your friends? The boardgame where you will have to discover if your friends are lying or telling the truth, with the most intimate questions // Has raised €322 of €2,200 so far. (~15%) ? 8 $24 / €40 Nov 03
Unforgiven: The Lincoln Assassination Trial Relive one of the most famous trials in US history--a tense, tabletop duel where you sway a jury & a nation for swift justice. // Has raised $22,177 of $7,999 so far. (~277%) ☑ 2 373 $29 / $59 Oct 31 bgg
WOKE UP! “There is no such thing as a single issue struggle"Audre Lorde (Black, Lesbian, Mother, Warrior) // Has raised £1 of £4,600 so far. (~0%) 2 - 6 1 $20 / £1 Nov 04
Yonder: A Fantasy Tabletop Roleplaying Game Refugees from a cataclysm venture into a magical land where they are transformed as they reveal their inner nature. // Has raised C$8192 of C$6000 so far. (~137%) ☑ ? 176 $19 / C$47 Nov 01 #rpg
You Don't Know Me: The Friendship Party Game Testing friendships since 2020. // Has raised C$2957 of C$8000 so far. (~37%) 3 - 6+ 36 $19 / C$82 Nov 05

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The truth about the dbrand Grip...

The truth about the dbrand Grip...
Grips. Let's talk about 'em.
If you've spent any amount of time on this subreddit, you've likely seen at least one post about a Grip case that has fallen apart. Most of you have seen several. We know this because we've seen every single one. We’d like to see less of them. Ideally, none.
Over the past 18 months, we’ve been on an odyssey to fix the underlying problem. What follows is a chronicle of that journey.
Our objectives in writing this post are three-fold. There will be a tl;dr version at the end of this post, summarizing each of the three:
  1. Offer an in-depth technical explanation as to why Grip cases fall apart.
  2. Outline the improvements we've made to the Grip case to mitigate and eventually solve the issue.
  3. Provide some much-needed context as to how widespread the issue truly is, and what our next steps are for affected Grip SKUs.
Since you're still here, you must be in it for the long haul. Assuming an average reading speed of 250 words per minute, this is going to take you nearly 24 minutes to get through. We'll try to make it the most informative 24 minutes of your life. Let's get started.

PART ONE

Why Do Grips Fall Apart?
Most phone cases are made out of a single material. The material itself varies from case to case, though the most common is Thermoplastic Polyurethane (TPU). The Grip case, as a point of comparison, is made of two different materials: an elastomer and a polycarbonate.
The word elastomer is a combination of the words elastic and polymer. That's because it describes polymers that have elastic properties - like the one that forms the outer rim of your Grip case. The elastomer that we use is responsible for two critical properties of the Grip case: impact protection and grip.
If you fell off of a rooftop, would you rather land on a hard plastic surface, or a rubber surface? If you value your life at all, you'd choose the rubber - its elastic properties would absorb much more force from the impact. Guess what rubber is? First one to answer "an elastomer" wins a prize!
Next, imagine you’re a pervert, gently running your finger across every surface of a No. 2 Pencil. Which part of the pencil do you think would provide the most resistance to the tracing of your finger? If you guessed "the eraser," congratulations: you possess a basic understanding of coefficients of friction. Erasers are made of rubber. Rubber has a high coefficient of friction because of its elastic properties.
The Grip case's elastomer isn't rubber - it's our own specially-formulated compound. It's still a useful comparison, as all elastomers share similar properties - provided they have the same degree of Shore Hardness.
One person reading this is asking: “Shore Hardness?” The next section is their fault.

A Beginner's Guide to Material Science
The Shore Hardness scale gauges the hardness of various elastomers. It can be measured with a device called a durometer. You probably don't have one.
  • Low Shore Hardness = softer, more malleable, less dense, more rubber-like.
  • High Shore Hardness = harder, less malleable, more dense, more plastic-like.
If you fell out of a building and landed on a rubber surface with a high Shore Hardness, injury or death would be much more likely.
If you used an eraser with a high Shore Hardness, you'd find it wouldn't actually do much erasing.
Now, what if you made a phone case out of an elastomer with a high Shore Hardness? It wouldn't offer much grip or impact protection.
The Grip's outer rim is made from an elastomer with a low Shore Hardness. As a result, the material is grippy and impact-resistant, but much more malleable and thus more likely to deform. That's why we bond the elastomer to a polycarbonate skeleton.
Polycarbonates don't require as much explanation as elastomers: they're a category of plastic. On your Grip case, the back plate is made of polycarbonate. The elastomer rim is bonded to the polycarbonate plate on all sides of the Grip, providing structural rigidity to the elastomer, fighting to keep it from deforming. At least, that's the idea. As we've all seen, it hasn't worked out that way.
Bonding two distinct materials together is much more complicated than gluing them together. Instead, we rely on a thermal bonding process. Basically, that means we heat both of our polymers to a degree which would turn you from “rare” to “well done” in moments. This heat melts the polymers, which we then inject at a pressure which would turn you from “solid” to “paste” even faster.
Once injected, these two materials get fused together along the seams. To further reinforce the bonds, we use a series of interlocking "teeth" to provide a greater surface area on which the bonding process can occur. Consider these teeth the mechanical bond, which exists to strengthen the thermal bond.

Pictured: Bonding mechanic between the elastomer and polycarbonate.
With that out of the way: why do Grips fall apart?
The elastomer rim around the edge of the Grip case is naturally inclined to deform and stretch. The bonding mechanisms we described above are designed to keep that from happening, but it often isn’t strong enough. As soon as the bond fails at any point, it's only a matter of time until a total structural failure occurs.

PART TWO

How Are We Stopping Grips From Falling Apart?
Philosophically, there are two approaches to take:
  1. We can investigate why, exactly, the bond between the elastomer and the polycarbonate is failing.
  2. We can tweak and iterate the thermal and mechanical bond - strengthening it to the point where it's statistically improbable that your case will fall apart.
We tried the first approach - it's the road to madness. The number of variables is irrationally large. What's the temperature like where you live? The altitude? The humidity? Do you bring your phone into environments that deviate from the ambient temperature of your location? Does your school or workplace have extremely dry air? Do you bring your phone into a sauna? What sort of soap do you wash your hands with? Do you have oily hands? What sort of food do you cook? Do you smoke? How hard do you press on the buttons? What's your angle of approach when you actuate a button? How big are your hands? How often do you take your phone out of the case? Do you remove it from the top, the bottom, the sides?
We could follow all of these roads, find out exactly which factors are causing the bond to fail, then implement preventative measures to keep it from happening - but that would take a decade. We don't have that long. Much like you, we want this fixed yesterday.
So, from the moment we received our first complaint about a Grip deforming around the buttons, we've been making structural, thermal, and mechanical improvements to the design and production process of the Grip case - some visible, some not. Every new phone release has brought a new iteration on the core Grip design, with each one reducing the failure rate, incrementally. We'll bring the receipts in the next chapter. For now, let's highlight the most noteworthy improvements.

The Most Noteworthy Improvements
The first signs of trouble were the buttons. Months before we'd received our first report of a Grip case de-bonding, we saw the first examples of buttons that had bent out of shape.

Pictured: Button deformation.
Why the buttons? Because you press down on them. The force from button actuation puts strain on the elastomer, causing displacement of the material in the surrounding area. Through a combination of time, repeated button actuations and the above-mentioned force, the case would permanently deform around the buttons. This concept is called the "compression set" of the elastomer - Google it.
The solution to this problem was two-fold:
  1. First, we increased the compression set of the elastomer. Essentially, we made it as dense as we could, without compromising on the elastic properties of the material.
  2. Second, we added relief slits surrounding the buttons - they're plainly visible on any newer Grip case model. These relief slits are an escape route for the force generated by button actuation. They also had the positive effect of making button actuation significantly more satisfying (read: clicky).

Pictured: Relief slits to improve button tactility and durability.
Another early issue, pre-dating the first reports of total de-bonding, was a deformation of the elastomer along the bottom of the case - where the charging port and speakers are.
Since we've covered the basics on how the interlock between the elastomer and the polycarbonate creates a bond, this is how the interlocking teeth along the top edge of the polycarbonate skeleton of the Grip used to look.

Pictured: First-gen interlocking teeth on the top of the Grip.
...and here's the bottom of that very same Grip case.

Pictured: First-gen interlocking teeth on the bottom of the Grip.
Notice anything? Around the charging port, there is absolutely nothing keeping the elastomer in place. No teeth, no structural reinforcements... it's no coincidence that an overwhelming majority of early Grip deformations happened along the bottom.
Since then, we’ve added a reinforced polycarbonate structure around the bottom of the Grip case. You'll see what that looks like in a bit.
So, why didn't the launch portfolio of Grip cases have mechanical interlocks or a polycarbonate support structure along the bottom?
The answer may or may not be complicated, depending on how much you know about plastic injection molding. We'll assume the worst and explain the concept of "undercut" to you with a ridiculous metaphor.

The Ridiculous Metaphor
Imagine you had a tube full of melted cheese. Next, imagine you emptied that entire tube into your mouth. Rather than swallowing the cheese, you decide to let it sit in your mouth and harden. Why are you doing this? We don't know. Let's just say you want a brick of cheese that's perfectly molded to the contours of your mouth - a very normal thing to want.
So, your mouth is completely filled with cheese. It hardens. You reach into your mouth to remove the brick of cheese. As you're removing it, you encounter a problem: your teeth are in the way. This wasn't a problem when you were putting the cheese into your mouth, but that was because the cheese was melted and could flow around your teeth. Now that the cheese has hardened, this is no longer the case.
In the world of plastic injection molding, this is an undercut. Our concern was that, by molding a structurally rigid piece of polycarbonate around the charging port and speaker holes, we'd find ourselves unable to remove the Grip Case from the mold once hardened. Imagine spending $30,000 on industrial tooling only to get a $30 phone case stuck inside of it.
Once we saw Grip cases deforming along the bottom cutouts, we knew we'd need to find a way to remove the cheese from your mouth without breaking your teeth. To make a long story short: we did it. The cheese is out of your mouth, and you get to keep your teeth. Congratulations! Now, keep reading.
On newer models of the Grip case, the result is a polycarbonate bridge extending around the bottom cutouts, adding both structural reinforcement and interlock mechanisms to promote mechanical bond, much like the ones which line the perimeter of the rest of the Grip case.

Pictured: Newest-gen structural reinforcement on the bottom of the Grip.
On the subject of structural reinforcements, this design revision was around the time we flanked the buttons with some fins, working in tandem with the heightened compression set and button relief slits, detailed above, to further guarantee that button actuation would have no impact on the overall durability of the Grip case.

Pictured: Lack of button fins on the first-gen Grip.

Pictured: Button fins on the newest-gen Grip.
As an aside: Unrelated to the de-bonding issues, we've also made a number of smaller improvements to the Grip case with each new iteration. For instance, we chamfered the front lip of the case to make edge-swiping more pleasant and reduce dust accumulation along the rim. Those raised parallelogram shapes along the sides of your Grip case that create its distinctive handfeel? We made those way bigger for a better in-hand experience. In short: product development is a complex and multifaceted process. Each new iteration of the Grip case is better than the one that came before, and that applies to more than just failure rates.
Speaking of failure rates: all of these improvements were in place by the time we launched iPhone 11-series Grip cases. The failure rate for these cases decreased exponentially... but didn't disappear entirely.

The Even More Ridiculous Metaphor
With these improvements, we achieved our desired outcome: the case was no longer deforming around the buttons or the charging port. Instead, the structure of the case began to fail literally anywhere else around the perimeter of the phone.
Think of it this way… you’re a roof carpenter. The greatest roof carpenter of all time. Like the son of God, but if he was a carpenter. Unfortunately, you’ve been paired with the Donald Trump of wall-builders.
You're tasked with building a house. You spend all of your time and energy perfecting your roofcraft. You've designed a roof that's so durable, it may as well have been made of Nokia 3310s. Nothing's getting through that bad boy.
The wall guy? Instead of building that wall he said Mexico would pay for, he's been tweeting about the miraculous medicinal properties of bleach while a plague kills hundreds of thousands of Americans.
The point here is that you can build the greatest roof of all time, but the walls need to be strong enough to match.
To strengthen the Grip case's metaphorical walls, we needed to re-design the inside of the Grip case from scratch. More specifically, the mechanical interlock between the springy elastomer and rigid polycarbonate skeleton. We took every tooth at the bonding point between the two materials and made them as large as we possibly could. Then, we added more teeth.

Pictured: Polycarbonate teeth on the newest-gen Grip.
To jog your memory: this is how the teeth used to look...

Pictured: Polycarbonate teeth on the first-gen Grip.
If time proves that these changes aren’t enough, our engineers still have a number of ideas on how to improve the bond between the elastomer and polycarbonate. Will we ever need to implement those ideas? Again - that’s a question only time can answer. Each change might be the silver bullet that puts this problem to bed for good... but there's only one way to find out: it involves real-world testing and, with each iteration, months of careful observation.

PART THREE

So, Where Are We Now?
Have the improvements we've made to the Grip case been successful? You bet.
For the sake of comparison: we began shipping iPhone 11 series Grips on September 30th, 2019. Within six months of that date, we had received 52 reports of structural failures - a big improvement over the early days, but still not good enough.
Fast forward two months. We began shipping Note 10 Plus Grip cases on November 21st, 2019. In the first six months of availability, we received exactly eight reports of Note 10 Plus Grips falling apart. Again, a major improvement over the iPhone series in the same stretch of time. If we'd launched the first Grip cases with a failure rate that low, we wouldn't be writing this post right now and you’d have nothing to read while pretending to do work.
How about the Galaxy S20 series, which began shipping on February 10th, 2020? They're the most recent and improved set of SKUs we’ve made to date, leveraging everything we've learned and making further improvements over the Note 10 Plus. No reports so far. Same goes for the iPhone SE and OnePlus 8 series - these SKUs share all the improvements we've made to the underlying design of the Grip case thus far.
Does that mean these numbers will hold forever? Who knows. That's the thing: every improvement we make, we need to wait several months to see how effective it's been. No amount of internal testing can replace the real-world data of shipping cases to hundreds of thousands of users across nearly 200 countries.
We could always just throw in the towel, make the entire case out of rigid plastic, and call it a solved issue... but that would be the easy way out. The Grip case and its unique design properties can't reach their full potential unless we make incremental improvements - then wait and see how they pan out in the real world.
All of which is to say: it's far too early to say the newest set of improvements have officially solved the problem. While the failure rate is still zero, we need to keep watching. We've made a ton of progress, but we're not going to rest until we've killed this issue for good - without sacrificing the unique properties that make the Grip case stand out in a sea of derivative hard plastic and TPU phone cases.
That's probably enough to inspire confidence in someone who's on the fence about buying an S20 Ultra Grip, an iPhone SE Grip, or any Grip we release in the future. But what if you're one of the people who bought an older Grip model?

"I'm One Of The People Who Bought An Older Grip Model!"
We won't sugarcoat it. The failure rates for older Grip models is way higher than we deem acceptable. Why has it taken us this long to publicly address the issue, then?
Easy: it's not as widespread as you might think. Some humans reading this might be looking at their iPhone X Grip, purchased in 2019 and still intact, wondering what all the fuss is about. That's an important consideration: most people who have functioning, still-bonded Grip cases aren't posting on /dbrand about how unbroken it is. The people who've had issues around total product failure are in the minority.
We're not using the word "minority" as a get-out-of-jail-free card here. It's still a way larger number than we'd ever be comfortable with. We simply don't want our transparency and candor in writing this to be misinterpreted as an admission that every single Grip case we've made for older devices is going to fall apart. Statistically speaking, this is an issue for a minority of Grip owners.
Our philosophy at first was that, while it was unfortunate and frustrating that Grip cases were falling apart, dramatic PR action wasn't necessary. Instead, we resolved to:
  1. Quietly and diligently work in the background to improve the underlying design of the Grip case.
  2. Ship free replacements to anyone whose Grip case had failed.
To date, we've spent hundreds of thousands of dollars on shipping fees alone for replacement Grips. As you can imagine, that number gets a lot higher once you add in the cost of actually making the thing. We've been fine with writing these costs off as sort of an R&D expense, since every example of a deformed or de-bonded Grip provides invaluable data on how to improve the product.
Where our strategy backfired was in the narrative that began to take root as Grip cases continued to fall apart. Look at it this way: the failure rate of older Grip case SKUs is anywhere between 1% and 20%, depending on how early we released the SKU. Since the improvements we've already made to the underlying design were rolled out incrementally with each new phone release, that number has been on a steady downward trend.
For the purpose of this thought experiment, we'll go with the earliest, shittiest Grip cases - putting us at a long-term failure rate of 20%.
So, 20% of customers for this device have a Grip case fall apart at some point in the product's lifespan. Every single one of those people writes in to our Customer Experience team about the issue. They all receive a replacement, free of charge.
Since this replacement is identical to the first Grip case they'd received, it also has a 20% failure rate. We're now dealing with percentages of percentages. Stop panicking, we'll do the math for you: that means 4% of these hypothetical Grip owners will have a second Grip case fail on them in the long run.
Four percent is a lot better than twenty… but it's also a lot of people who've been burned twice. These people are going to be extra vocal about how shitty the Grip case is. To be fair, they've got every right.
So, we've got four groups of customers for this SKU:
  • Group A: Has had two or more Grip cases fail (4%).
  • Group B: Has had exactly one Grip case fail (16%).
  • Group C: Bought a Grip which has not failed (80%).
  • Group D: Has not purchased a Grip case (NA%).
Group A is livid about the repeated issues they've had - rightfully so.
Group B, having been burned before, reads about Group A's experience. They take it to mean their replacement will inevitably fail on them as well, and they'll one day get the dubious honor of joining Group A.
Group C, despite not having had any issues yet, reads the experiences of Groups A and B. Then, a significant portion of this group begins to operate under the assumption that it's only a matter of time before their Grip falls apart as well.
Group D reads all of the above and decides they don't have enough confidence in the Grip case to ever purchase one.
A narrative begins to form that this hypothetical failure rate is close to 100%. Worse yet: people with newer phones, unaware that each new iteration of the Grip case has a dramatically reduced failure rate over the last, start to assume their case also has a 100% failure rate. That's where our original strategy - the one where we quietly improved the product in the background while offering replacements for defective units - backfired on us.
This narrative only exists because we've continued to leverage existing stock with too high a failure rate, which, in hindsight, was like pouring gasoline on a gender reveal forest fire of disappointment and regret. This brings us to our next chapter.

Mass Destruction
At this point, you're probably aware that a number of Grip SKUs for older phones have been listed as "Sold Out" on our website, and haven't been restocked since.
We stopped production on these cases because we knew they'd have all the same issues as the original production runs. See, it's not as simple as pushing a "make the Grip not fall apart" button at the factory - we'd need to redesign the case from scratch, implementing all of the design improvements we've made up to this point, then re-tool our existing machinery to produce this new version. We'll have more to say about re-tooling a bit later - for now, focus on the fact that some Grips have been listed as "Sold Out".
If someone's Grip case falls apart while listed as "Sold Out", we don't have any replacements to send them. Instead, dbrand's Customer Experience team has been issuing refunds wherever possible, and store credit otherwise. Just in case you're wondering what we mean by "where possible": PayPal doesn't allow refunds on transactions that are more than six months old. Store credit, on the other hand, can be offered indefinitely.
What we've come to realize is that we're never going to be able to escape this downward spiral until we rip the band-aid off and stop stocking these old, flawed SKUs.
Today, we're ripping the bandaid off. As you're reading this, we're disposing of all of our old stock. All of the flawed Grip SKUs are now listed as "Sold Out".
Head over to our Grip listing and take a look at what's available. Everything that you can currently buy is up to spec with the improvements we've made over the past year - meeting or exceeding the standard of quality set by the Galaxy S20 series, the iPhone SE, and the OnePlus 8 series. In some cases - take, for instance, the iPhone 11 series - this means we've already re-tooled our production lines to meet that quality benchmark.
If a Grip case is listed on "Backorder", it means we've begun the process of re-tooling the SKU to match the improved quality standard you've spent the last five hours reading about.
However, if a Grip case is now listed as "Sold Out", that means no more reshipments.
If you own a sold out Grip case that hasn't fallen apart yet: that's great! Don't assume that your Grip is doomed to fail just because we devoted 5661 words to explaining why it might fall apart. You've still got better odds than you would at a casino.
As always, if you run into any issues with your case, sold out or not, shoot an email to one of our Robots. They'll still take care of you - it just won't be with a replacement case… for now.

Mass Production
Remember when we said we'd talk more about re-tooling a bit later? That's right now.
So, why are so many Grip models not being fixed? Why haven't we re-tooled these old SKUs with all of the quality improvements made to the case's build quality? It's a little complicated.
Taking the improvements we've made to the most recent suite of Grip models and retroactively applying those changes to older SKUs isn't a simple task - it would require us to throw out our existing production tools and create new ones, from scratch. Suffice it to say that doing so is a wildly expensive endeavor.
To recoup that cost, we'd need to produce more Grips than we're likely to ever sell for aging, irrelevant hardware. Let's use the Pixel 3 as an example.
If we replaced every single de-bonded Pixel 3 Grip, that would account for about 3% of the MOQ (Minimum Order Quantity) on a re-tooled Pixel 3 Grip case. Now we're sitting on 97% of that MOQ as overstock. Pixel 3 owners have had their phone for nearly two years now. If they want a phone case, they already have one. They're not looking for new Pixel 3 cases, they're getting ready to buy a new phone. Simply put, it’s no longer a viable market.
Now, say the Pixel 3 was a significantly more popular phone - enough that we'd be shipping out, say, 50% of the MOQ as replacements on day one. Now, that's a lot more tempting to us - we'd still lose boatloads of money, but at least it would go towards some consumer goodwill.
To figure out how much money we'd lose on re-tooling, we gave our bean-counting Robots a giant jar of beans and told them to get to work. They emerged three days later. When asked how many beans were in the jar, they gave us a blank stare. When asked if it was possible to re-tool any of our production lines for old Grip SKUs without losing obscene amounts of money, they said:
"Absolutely not."
Still, we're no strangers to throwing away obscene amounts of money to make the internet happy. Remember Amazon gift cards? Those were the days. The only question that remains is "How much money are we willing to set on fire?"
We can't tell you yet. Why? Because we're currently running a detailed cost-benefit analysis on the subject of re-tooling old production lines, on a SKU-by-SKU basis. That's business talk for "the bean-counting Robots have been given more beans to count."
The objective is to determine the viability of producing new-and-improved Grip stock for older phones: how many units would be tied up in replacements for that model, how many we could reasonably expect to sell to new customers, and how much overstock would be left from the MOQ.
From there, we can determine what the financial impact of re-tooling would be and make the final decision on how much cash we're dumping into the ocean somewhere off the coast of the Seychelles. We'll have our results by early next week.
These re-tooled models, if produced, would feature every improvement we’ve made thus far to the Grip case line, plus a few that have yet to be released. Remember how the S20s, the iPhone SE and the OnePlus 8s haven't had any reported failures yet? Picture that, but for the phone you've got.
If we go ahead with re-tooling production lines for your phone, a few things will happen:
  1. The Grip case for your phone will go from "Sold Out" to "Backorder".
  2. Our Customer Experience Robots will shift their communication strategy from "we no longer support your phone," to "we'll get you a replacement once we've got improved units in stock."
None of these things will happen until we've run the simulations on which phones are getting restocked. Why are we posting this today, then? We could have waited a week and had concrete answers to offer about the future of our out-of-stock Grip cases. Well…

Take Our Survey
This is it: your chance to have some say in how much money we set on fire as a goodwill exercise for this whole R&D clusterfuck.
Those simulations we're running? They'll be great for telling us how much money we're going to lose on each Grip SKU, but it won't tell us anything about how much money our customers want us to lose on each Grip SKU.
To that end, we've prepared a survey for people who have purchased a Grip case. We'll be taking your feedback into consideration during our decision-making process.
We have only one request: don't be a jackass. Answer the questions honestly.
Click here to take the survey.

In Closing...
We're sharing a special moment right now. We're all seeing a light at the end of the tunnel.
For us, that light is "we're almost done with a year-long R&D effort to stop the Grip case from falling apart."
For you, the light is "the end of a 5661-word marathon of a Reddit post."
We just want to take a minute to recognize that we couldn't have gotten this far without your collective support. At any point in the past year, we might have pulled the plug on the Grip project entirely if we'd reached a critical mass of negative sentiment from our customers. Instead, we've got an army of devotees who have no problem paying us for the privilege of being our guinea pigs.
Product development isn't a one-and-done process. It's easy to forget, but our skins weren't always to the world-class, record-setting, Michael-Jordan-in-his-prime standard you expect from us today. If you happen to have an iPhone 4 skin lying around, apply it and let us know how it goes. You'll immediately appreciate how many process improvements we've made. We weren’t born as the greatest skin manufacturer in history. We got there through a process of methodical improvement. Each jump in quality was driven by a bottomless well of user feedback, sourced from millions upon millions of customers. That, and the competition was comically inept.
It's the same story for the Grip case. Your continued support has enabled us to make huge strides in developing a product that's on the cusp of blowing everyone else out of the water. We're going to keep working until it gets there.

TL;DR VERSION

Please note that by reading this tl;dr, you’re missing out on several outlandish metaphors, including classics such as:
  • Plastic injection molding melted cheese into your face hole.
  • What if Jesus and Donald Trump built a house?
  • How to turn yourself from “rare to well done” and “solid to paste”.
  • Pencil Perverts.

WHY DOES THE GRIP FALL APART?
  • The Grip case is made from two materials: a polycarbonate skeleton and an elastomer frame.
  • The elastomer frame provides the majority of the case's impact protection and grip, but is prone to deformation.
  • We prevent deformation by bonding the material to a polycarbonate skeleton (i.e. the rigid back plate on the Grip case).
  • The bond between the two materials was not as strong as we'd originally anticipated, causing the elastomer to de-bond from the polycarbonate skeleton and the case to sometimes fall apart.

WHAT HAVE YOU DONE TO FIX IT?
  • Through a series of design revisions, we've made countless improvements to promote a stronger bond between the two materials.
  • These changes have incrementally reduced the failure rate of Grip cases. Our most recent SKUs are yielding extremely promising results.
  • Each time we improve the Grip case, we need to play a months-long waiting game to observe the real-world effects.

HOW ABOUT THE GRIPS YOU'VE ALREADY SOLD?
  • Since we're using you as guinea pigs for the purposes of product development, we've been uncharacteristically generous with our warranty policy.
  • However, that warranty policy only lasts as long as we have stock. Once we're out of Grips, we're out of replacements.
  • We've finally reached the point where we need to rip off the bandaid and dispose of all of our Grip stock produced during 2019.
  • If your Grip for any of these older phones falls apart, you can no longer get a replacement.
  • You should still write in to our Customer Experience team if it happens to you - we'll work something out.
  • On the bright side, our Grip SKUs from 2020 onwards have dramatically reduced, if not outright eliminated, the failure rate of previous models. We have no reported cases to date.
  • It's not economically viable to re-tool production lines to apply our improved industrial designs to any of the Grip cases that are currently marked as "Sold Out".
  • We're probably going to do it anyways.
  • We're running the simulations right now to determine which older devices will be re-tooled.
  • Take our survey to help determine which devices we'll be re-tooling.
submitted by db_inc to dbrand [link] [comments]

[eShop] Weekly Digital Nintendo Switch Game Sale (Square Enix, Bandai Namco, lots more)

Item Price MSRP % Off History*
112th Seed $3.14 $6.29 50% off New Lowest
1979 Revolution: Black Friday $3.02 $15.11 80% off New Lowest
A Dark Room $2.50 $8.81 71% off Lowest price $1.32 on 2020-9-10
A Gummy's Life $12.59 $18.89 33% off Lowest price $7.55 on 2020-11-23
Achtung! Cthulhu Tactics $15.74 $31.49 50% off Matches low
Aery - Little Bird Adventure $4.49 $8.99 50% off Matches low
Aery - Sky Castle $7.49 $14.99 50% off Matches low
Air Hockey $2.32 $11.61 80% off Matches low
Alchemic Dungeons Dx $5.24 $10.49 50% off Lowest price $4.19 on 2019-12-19
Alien: Isolation $29.99 $44.99 33% off Matches low
Ambition Of The Slimes $2.75 $6.89 60% off Matches low
American Ninja Warrior: Challenge $9.44 $37.79 75% off Matches low
Ancestors Legacy $24.99 $49.99 50% off Matches low
Angels Of Death $11.33 $18.89 40% off Matches low
Animal Up! $2.99 $5.99 50% off Lowest price $0.94 on 2020-9-18
Another Sight $15.11 $50.39 70% off New Lowest
Arrest Of A Stone Buddha $13.22 $18.89 30% off Matches low
Ashen $19.99 $49.99 60% off New Lowest
Astebreed $7.55 $25.19 70% off New Lowest
Battle Supremacy $6.29 $12.59 50% off Matches low
Battle Supremacy - Evolution $6.29 $12.59 50% off Matches low
Battle Supremacy - Ground Assault $12.59 $25.19 50% off Matches low
Battojutsu $2.79 $6.99 60% off New Lowest
Big Buck Hunter Arcade $6.29 $25.19 75% off Matches low
Biped $13.43 $20.99 36% off Matches low
Bleed $2.83 $14.19 80% off New Lowest
Bleed 2 $3.61 $18.06 80% off New Lowest
Bloo Kid 2 $2.51 $6.29 60% off New Lowest
Blood And Guts Bundle $8.49 $56.69 85% off Matches low
Bloodstained: Ritual Of The Night $21.59 $53.99 60% off New Lowest
Body Of Evidence $9.49 $11.99 20% off New Lowest
Bonds Of The Skies $10.79 $17.99 40% off Lowest price $9.89 on 2020-6-9
Book Of Demons $3.34 $33.49 90% off Matches low
Bowling $2.51 $12.59 80% off Matches low
Bridge Constructor Ultimate Edition $7.55 $18.89 60% off New Lowest
Bulb Boy $2.75 $11.99 77% off Lowest price $1.19 on 2019-10-24
Button Button Up! $7.55 $15.11 50% off Matches low
Captain Starone $6.54 $13.09 50% off Matches low
Captain Tsubasa: Rise Of New Champions Month 1 Edition $47.99 $79.99 40% off Matches low
Card Game Bundle Vol. 1 $4.52 $30.23 85% off Matches low
Cartoon Network: Battle Crashers $3.14 $12.59 75% off Matches low
Cel Damage Hd $2.49 $12.59 80% off New Lowest
Chalk Dash Carnival $1.11 $9.27 88% off Lowest price $1 on 2020-2-17
Chess $2.51 $12.59 80% off Matches low
Chess Ultra $8.49 $16.99 50% off Matches low
Chicken Police €� Paint It Red! $17.49 $24.99 30% off Matches low
Chiki-chiki Boxy Pro Wrestling $9.44 $18.89 50% off New Lowest
Chocobo's Mystery Dungeon Every Buddy! $26.74 $53.49 50% off Matches low
Collection Of Mana $24.99 $49.99 50% off Matches low
Colt Canyon $11.33 $18.89 40% off Matches low
Crawlco Block Knockers $8.79 $10.99 20% off New Lowest
Croixleur Sigma $10.07 $25.19 60% off Matches low
Cryogear $12.49 $24.99 50% off New Lowest
Crypt Of The Serpent King $2.50 $3.77 33% off Lowest price $1.25 on 2020-5-22
Cytus A $37.79 $62.99 40% off New Lowest
Dangerous Relationship $13.99 $19.99 30% off Matches low
Dead End Job $8.56 $21.41 60% off New Lowest
Deadlings $2.39 $5.99 60% off Lowest price $0.59 on 2020-9-10
Deemo $21.15 $42.30 50% off Matches low
Defend Your Castle $2.51 $6.29 60% off Lowest price $1.88 on 2020-1-13
Deponia $5.03 $50.39 90% off Matches low
Desktop Baseball $3.92 $9.82 60% off Matches low
Desktop Basketball $4.16 $10.41 60% off Matches low
Desktop Bowling $3.94 $9.85 60% off Matches low
Desktop Dodgeball $3.95 $9.88 60% off Matches low
Desktop Rugby $2.25 $9.81 77% off Matches low
Desktop Soccer $3.72 $9.31 60% off Matches low
Desktop Table Tennis $3.98 $9.96 60% off Matches low
Desktop Volleyball $4.06 $10.15 60% off Matches low
Digerati Presents: Make It Quick Bundle Vol. 1 $6.04 $40.31 85% off Matches low
Digerati Presents: The Dungeon Crawl Vol. 1 $9.91 $66.14 85% off Matches low
Digimon Story Cyber Sleuth: Complete Edition $32.49 $64.99 50% off Matches low
Disease -hidden Object- $4.99 $9.99 50% off Matches low
Disney Tsum Tsum Festival $25.99 $64.99 60% off Matches low
Dokuro $2.43 $10.99 77% off Lowest price $1.29 on 2020-4-30
Don't Die, Mr Robot! $2.83 $11.33 75% off Lowest price $1.24 on 2020-5-21
Donut County $4.49 $14.99 70% off Matches low
Doraemon Story Of Seasons $32.49 $64.99 50% off Matches low
Dots 8 $2.49 $4.99 50% off Lowest price $0.19 on 2020-9-24
Dragon Ball Fighterz $12.79 $79.99 84% off Matches low
Dragon Ball Xenoverse 2 For Nintendo Switch $12.99 $64.99 80% off Matches low
Dragon Blaze For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Dragon Quest $4.89 $6.99 30% off New Lowest
Dragon Quest Ii: Luminaries Of The Legendary Line $6.29 $8.99 30% off New Lowest
Dragon Quest Iii: The Seeds Of Salvation $11.89 $16.99 30% off New Lowest
Dreamgallery $3.16 $7.9 60% off Matches low
Drink More Glurp $5.03 $12.59 60% off Matches low
Dynasty Warriors 8: Xtreme Legends Definitive Edition $35.27 $50.39 30% off Matches low
Ellen $2.49 $9.99 75% off Matches low
Emma: Lost In Memories $4.99 $9.99 50% off Matches low
Escape From Chernobyl $6.29 $12.59 50% off Matches low
European Conqueror X $6.29 $12.59 50% off New Lowest
Everspace - Stellar Edition $30.23 $50.39 40% off New Lowest
Fairune Collection $6.54 $13.09 50% off Matches low
Falcon Age $12.49 $24.99 50% off Matches low
Family Tree $2.49 $9.99 75% off Matches low
Fate/extella Link $35.99 $59.99 40% off Matches low
Fate/extella: The Umbral Star $24.99 $49.99 50% off Lowest price $23.99 on 2020-4-24
Felix The Reaper $3.14 $31.49 90% off Matches low
Final Fantasy Ix $13.99 $27.99 50% off Matches low
Final Fantasy Vii $10.74 $21.49 50% off Matches low
Final Fantasy Viii Remastered $13.49 $26.99 50% off Matches low
Final Fantasy X/x-2 Hd Remaster $29.99 $59.99 50% off Matches low
Final Fantasy Xii The Zodiac Age $29.99 $59.99 50% off Matches low
Final Fantasy Xv Pocket Edition Hd $19.99 $39.99 50% off Matches low
Final Fantasy� Crystal Chronicles� Remastered Edition $27.99 $39.99 30% off Matches low
Firefighters - Airport Heroes $20.15 $50.39 60% off Lowest price $17.13 on 2020-10-27
Firefighters - The Simulation $15.47 $51.59 70% off Matches low
Firefighters: Airport Fire Department $15.47 $51.59 70% off Matches low
Florence $3.74 $7.49 50% off Matches low
Freakout: Calamity Tv Show $3.14 $12.59 75% off Matches low
Fuser™ $52.79 $79.99 34% off Matches low
Fuser™ Vip Edition $103.99 $129.99 20% off Lowest price $90.99 on 2020-11-26
Game Tengoku Cruisinmix Special $26.45 $37.79 30% off Matches low
Gear.club Unlimited 2 $9.99 $49.99 80% off Matches low
Ghost 1.0 $3.89 $12.99 70% off New Lowest
Ghost Blade Hd $7.59 $18.99 60% off Matches low
Glass Masquerade $3.77 $15.11 75% off Lowest price $3.75 on 2020-8-27
Glass Masquerade 2: Illusions $6.03 $15.11 60% off New Lowest
Gleamlight $10.99 $21.99 50% off New Lowest
God Eater 3 $19.99 $79.99 75% off Matches low
Gods Remastered $6.29 $12.59 50% off New Lowest
Gone Home $5.39 $17.99 70% off Matches low
Goosebumps The Game $6.29 $25.19 75% off Matches low
Gorogoa $5.39 $17.99 70% off New Lowest
Graceful Explosion Machine $8.24 $16.49 50% off Lowest price $4.89 on 2020-4-9
Great Conqueror: Rome $9.44 $12.59 25% off Matches low
Grid Autosport $29.99 $44.99 33% off New Lowest
Guilt Battle Arena $6.39 $12.79 50% off Lowest price $4.99 on 2019-12-19
Gunbarich For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Gunbird For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Gunbird2 For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Gunslugs $6.49 $9.99 35% off Matches low
Habroxia $3.99 $9.99 60% off Matches low
Hacky Zack $3.14 $12.59 75% off Lowest price $1.25 on 2020-6-18
Hakoniwa Explorer Plus $10.57 $15.11 30% off New Lowest
Half Dead $3.14 $6.29 50% off Matches low
Hand Of Fate 2 $12.91 $37.99 66% off Lowest price $12.53 on 2020-8-6
Happy Animals Bowling $3.14 $6.29 50% off Matches low
Hide & Dance! $5.66 $6.29 10% off New Lowest
Hook $1.36 $2.49 45% off Lowest price $0.62 on 2020-6-25
Horace $2.64 $18.89 86% off Matches low
Hot Gimmick Cosplay-jong For Nintendo Switch $18.08 $25.83 30% off Matches low
I Am Dead $17.49 $24.99 30% off Matches low
I Am Setsuna $19.99 $39.99 50% off Lowest price $15.99 on 2019-6-11
If Found... $11.19 $15.99 30% off Matches low
Illusion Of L'phalcia $10.79 $17.99 40% off Matches low
Immortal Realms: Vampire Wars $40.31 $50.39 20% off Matches low
Implosion $6.79 $16.99 60% off Matches low
Incredible Mandy $9.44 $18.89 50% off New Lowest
Indie Darling Bundle Vol 2 $6.60 $44.09 85% off Matches low
Indie Puzzle Bundle Vol 1 $7.55 $50.39 85% off Matches low
Indiecalypse $7.99 $15.99 50% off Matches low
Ink $2.82 $11.33 75% off Lowest price $1.69 on 2020-3-19
Ironcast $8.49 $16.99 50% off Matches low
Journey To The Savage Planet $23.99 $39.99 40% off Matches low
Jump Force - Deluxe Edition $38.99 $64.99 40% off Matches low
Kakuro Magic $2.99 $5.99 50% off Lowest price $0.94 on 2020-9-18
Kamiko $2.79 $6.99 60% off Matches low
Karma Knight $8.38 $11.98 30% off New Lowest
Katamari Damacy Reroll $13.19 $39.99 67% off Matches low
Kawaii Deathu Desu $3.77 $6.29 40% off New Lowest
Kentucky Route Zero: Tv Edition $18.59 $30.99 40% off New Lowest
Kero Blaster $5.03 $12.59 60% off New Lowest
Knock 'em Down! Bowling $4.91 $18.89 74% off New Lowest
Koi Dx $2.99 $7.49 60% off Lowest price $0.37 on 2019-12-19
Lanota $9.84 $19.69 50% off Lowest price $9.75 on 2020-1-9
Lines Xl $2.49 $4.99 50% off Lowest price $0.24 on 2020-5-20
Lode Runner Legacy $7.49 $14.99 50% off Matches low
Lost Sea $5.19 $12.99 60% off Matches low
Lost Sphear $27.99 $69.99 60% off Matches low
Mad Father $10.07 $12.59 20% off New Lowest
Mad Games Tycoon $15.11 $50.39 70% off New Lowest
Maitetsu:pure Station $30.86 $44.09 30% off Matches low
Marenian Tavern Story: Patty And The Hungry God $16.79 $27.99 40% off Matches low
Mercenaries Blaze: Dawn Of The Twin Dragons $22.67 $25.19 10% off Matches low
Mercenaries Saga Chronicles $10.39 $20.79 50% off Matches low
Mercenaries Wings: The False Phoenix $10.19 $16.99 40% off Matches low
Miden Tower $14.69 $20.99 30% off New Lowest
Moero Crystal H $42.49 $49.99 15% off Matches low
Monster Energy Supercross - The Official Videogame 2 $12.49 $49.99 75% off New Lowest
Moonlighter $9.44 $31.49 70% off New Lowest
Moto Racer 4 $2.64 $18.9 86% off New Lowest
Motogp�20 $19.99 $49.99 60% off Matches low
Mountain Rescue Simulator $15.11 $50.39 70% off Matches low
Mr. Driller Drillland $19.99 $39.99 50% off Matches low
My Butler $8.81 $12.59 30% off Matches low
My Hero One's Justice $19.99 $79.99 75% off Matches low
My Hero One's Justice 2 $39.99 $79.99 50% off Matches low
My Riding Stables - Life With Horses $11.33 $37.79 70% off Matches low
Namco Museum� Archives Vol 1 $15.59 $25.99 40% off Matches low
Naruto Shippuden: Ultimate Ninja Storm 2 $12.49 $24.99 50% off Lowest price $9.99 on 2020-8-20
Naruto Shippuden: Ultimate Ninja Storm Trilogy $24.99 $49.99 50% off Matches low
Naruto Shippuden�: Ultimate Ninja� Storm 4 Road To Boruto $38.99 $64.99 40% off Matches low
Neo Atlas 1469 $31.99 $63.99 50% off Matches low
Neonwall $2.90 $11.61 75% off Lowest price $1.16 on 2018-12-31
Nerdook Bundle Vol. 1 $5.66 $37.79 85% off Matches low
Never Stop $1.88 $6.29 70% off New Lowest
Ni No Kuni: Wrath Of The White Witch $19.49 $64.99 70% off Matches low
Nickelodeon Kart Racers $9.44 $37.79 75% off Matches low
No More Heroes $22.49 $24.99 10% off Matches low
No More Heroes 2: Desperate Struggle $22.49 $24.99 10% off Matches low
Null Drifter $2.49 $6.29 60% off New Lowest
Office Lovers $13.99 $19.99 30% off Matches low
Omega Strike $3.77 $18.89 80% off New Lowest
One Piece Pirate Warriors 3 Deluxe Edition $12.49 $49.99 75% off Matches low
One Piece: Pirate Warriors 4 $39.99 $79.99 50% off Matches low
One Piece: Unlimited World Red Deluxe Edition $12.49 $49.99 75% off Matches low
One Way Heroics Plus $13.22 $18.89 30% off New Lowest
Oniken: Unstoppable Edition & Odallus: The Dark Call Bundle $5.03 $25.19 80% off Matches low
Oninaki $33.49 $66.99 50% off Matches low
Opus: Rocket Of Whispers $4.71 $11.79 60% off Matches low
Opus: The Day We Found Earth $2.58 $6.45 60% off Matches low
Our Flick Erasers $6.77 $16.93 60% off New Lowest
Outbuddies Dx $10.07 $22.67 55% off Matches low
Pac-man Championship Edition 2 Plus $9.99 $24.99 60% off Lowest price $7.49 on 2020-5-19
Paint $2.51 $12.59 80% off Matches low
Pan-pan A Tiny Big Adventure $2.99 $7.49 60% off Lowest price $0.37 on 2019-12-19
Paper Dolls Original $12.84 $21.41 40% off New Lowest
Paranautical Activity $2.51 $10.07 75% off Lowest price $1.3 on 2020-6-18
Party Trivia $2.57 $12.89 80% off Matches low
Perfect Angle $1.99 $9.99 80% off Matches low
Piano $2.51 $12.59 80% off Matches low
Pipe Push Paradise $2.77 $13.85 80% off New Lowest
Pity Pit $2.51 $6.29 60% off New Lowest
Please, Don't Touch Anything $5.99 $11.99 50% off Matches low
Please, Don't Touch Anything: Classic $3.14 $6.29 50% off Matches low
Pool $2.32 $11.61 80% off Matches low
Pool Billiard $2.24 $8.99 75% off Lowest price $1.16 on 2020-5-28
Poopdie - Chapter One $3.78 $6.3 40% off Matches low
Portal Dogs $2.20 $6.29 65% off Matches low
Portal Knights $15.11 $25.19 40% off Lowest price $11.99 on 2020-2-25
President F.net $3.44 $6.89 50% off Matches low
Pressure Overdrive $4.49 $14.99 70% off New Lowest
Professional Construction - The Simulation $15.47 $51.59 70% off Matches low
Professional Farmer: American Dream $15.11 $50.39 70% off Matches low
Professional Farmer: Nintendo Switch Edition $15.11 $50.39 70% off Matches low
Pumpkin Jack $26.45 $37.79 30% off Matches low
Pure Pool $13.29 $18.99 30% off Matches low
R-type Dimensions Ex $9.44 $18.89 50% off Matches low
Rabi-ribi $34.01 $37.79 10% off Lowest price $26.45 on 2019-12-19
Rack N Ruin $7.99 $15.99 50% off Lowest price $6.39 on 2020-10-26
Radiation City $12.59 $25.19 50% off Matches low
Radiation Island $5.80 $11.61 50% off Matches low
Rapala Fishing Pro Series $6.29 $25.19 75% off Matches low
Red Death $2.49 $6.29 60% off New Lowest
Regions Of Ruin $3.14 $12.59 75% off New Lowest
Replica $5.03 $6.29 20% off New Lowest
Retro Tanks $3.99 $7.99 50% off Matches low
Reverie: Sweet As Edition $6.59 $16.49 60% off Matches low
Rigid Force Redux $16.87 $25.19 33% off Matches low
Riverbond $4.99 $24.99 80% off Matches low
Robox $2.51 $12.59 80% off Matches low
Runestone Keeper $9.44 $12.59 25% off Matches low
Rush Rally 3 $12.66 $18.99 33% off Matches low
Saga Scarlet Grace: Ambitions� $19.99 $39.99 50% off New Lowest
Samurai Aces For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Save Your Nuts $8.49 $16.99 50% off Matches low
Sayonara Wild Hearts $9.89 $16.49 40% off Matches low
Seek Hearts $14.69 $20.99 30% off Matches low
Sentry $2.51 $3.14 20% off Matches low
Seven Knights -time Wanderer- $17.63 $25.19 30% off New Lowest
Shadow Bug $6.38 $11.60 45% off Lowest price $4.06 on 2019-12-19
Shadows Of Adam $11.33 $18.89 40% off New Lowest
Shelter Generations $10.47 $26.19 60% off Matches low
Shikhondo - Soul Eater $4.40 $17.63 75% off Matches low
Silence $5.03 $50.39 90% off Matches low
Skelly Selest & Straimium Immortaly Double Pack $7.55 $25.19 70% off Matches low
Sky Gamblers - Afterburner $12.59 $25.19 50% off Matches low
Sky Gamblers: Storm Raiders $6.29 $12.59 50% off Matches low
Sky Gamblers: Storm Raiders 2 $12.59 $25.19 50% off Matches low
Slabwell: The Quest For Kaktun's Alpaca $1.99 $7.99 75% off Lowest price $0.99 on 2020-9-24
Slain / Valfaris Big Sugar Bundle $17.63 $50.39 65% off Lowest price $17.12 on 2020-9-24
Slime Tactics $6.29 $12.59 50% off Matches low
Snakes & Ladders $2.51 $12.59 80% off Matches low
Soccer, Tactics & Glory $15.11 $50.39 70% off New Lowest
Sol Divide -sword Of Darkness- For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Solstice Chronicles: Mia $9.84 $19.69 50% off New Lowest
Space Blaze $11.33 $37.79 70% off Matches low
Space Grunts $9.09 $13.99 35% off Matches low
Spartan Fist $4.72 $18.89 75% off Matches low
Spectrum $3.02 $15.11 80% off Lowest price $3.01 on 2020-9-24
Spelunker Party! $19.99 $39.99 50% off Lowest price $15.99 on 2019-9-26
Spider Solitaire F $3.29 $6.59 50% off Lowest price $2.63 on 2019-12-19
Spot The Difference $2.39 $11.99 80% off Matches low
Star Ocean First Departure R $16.79 $27.99 40% off New Lowest
Star Sky $2.51 $6.29 60% off Lowest price $1.88 on 2020-5-14
State Of Mind $5.03 $50.39 90% off Matches low
Strange Telephone $8.81 $12.59 30% off Matches low
Street Outlaws: The List $12.49 $49.99 75% off Matches low
Strikers1945 For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Strikers1945 Ii For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Strikey Sisters $4.49 $14.99 70% off Matches low
Subaracity $3.29 $6.59 50% off Lowest price $2.63 on 2019-12-19
Summer Sweetheart $12.49 $24.99 50% off New Lowest
Sunless Sea: Zubmariner Edition $12.59 $25.19 50% off Matches low
Super Beat Sports™ $10.99 $19.99 45% off New Lowest
Super Blackjack Battle 2 Turbo Edition - The Card Warriors $3.99 $9.99 60% off Lowest price $0.99 on 2019-2-28
Super Dragon Ball Heroes World Mission - Launch Edition $19.99 $79.99 75% off Matches low
Super Sportmatchen $1.99 $19.99 90% off Matches low
Super Tennis Blast $11.39 $18.99 40% off Lowest price $9.49 on 2019-12-12
Super Toy Cars $2.49 $10.99 77% off New Lowest
Super Toy Cars 2 $7.49 $14.99 50% off Matches low
Super Treasure Arena $5.03 $12.59 60% off Lowest price $1.25 on 2020-2-21
Superola And The Lost Burgers $1.99 $4.99 60% off Lowest price $0.99 on 2020-4-2
Surgeon Simulator Cpr $7.49 $14.99 50% off Matches low
Sushi Reversi $11.99 $17.63 31% off New Lowest
Sword Art Online: Fatal Bullet Complete Edition $19.99 $79.99 75% off Matches low
Sword Art Online: Hollow Realization Deluxe Edition $16.49 $54.99 70% off Matches low
Swords And Soldiers 2 Shawarmageddon $9.49 $18.99 50% off Matches low
Taiko No Tatsujin: Drum 'n' Fun! $19.49 $64.99 70% off Matches low
Tales Of Vesperia: Definitive Edition $16.24 $64.99 75% off New Lowest
Tamashii $4.52 $15.11 70% off New Lowest
Tanky Tanks $3.99 $7.99 50% off Matches low
Telling Lies $12.49 $24.99 50% off Matches low
Tengai For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Tennis $2.24 $8.99 75% off New Lowest
Terror Squid $6.29 $12.59 50% off New Lowest
The Adventures Of 00 Dilly� $5.66 $18.89 70% off Matches low
The Aquatic Adventure Of The Last Human $3.27 $16.37 80% off New Lowest
The Bradwell Conspiracy $12.49 $24.99 50% off Matches low
The Card: Poker, Texas Hold 'em, Blackjack And Page One $2.79 $6.99 60% off Lowest price $2.09 on 2020-3-12
The Casino -roulette, Video Poker, Slot Machines, Craps, Baccarat- $8.81 $12.59 30% off Matches low
The Coma 2: Vicious Sisters $11.33 $18.89 40% off Matches low
The Coma: Recut $11.33 $18.89 40% off Matches low
The First Tree $3.75 $12.50 70% off Matches low
The Friends Of Ringo Ishikawa $12.47 $20.79 40% off New Lowest
The Golf $5.03 $12.59 60% off Matches low
The Low Road $7.55 $18.89 60% off Lowest price $5.66 on 2020-1-13
The Men Of Yoshiwara: Kikuya $12.73 $25.99 51% off Matches low
The Men Of Yoshiwara: Ohgiya $9.99 $19.99 50% off Matches low
The Red Lantern $23.19 $28.99 20% off Matches low
The Spectrum Retreat $8.18 $16.37 50% off Matches low
Thenightfall $15.11 $50.39 70% off Matches low
They Breathe $2.99 $4.99 40% off Matches low
Three Fourths Home: Extended Edition $2.83 $11.33 75% off Lowest price $1.24 on 2020-4-23
Tied Together $7.55 $18.89 60% off Lowest price $1.19 on 2019-10-17
Titan Glory $12.59 $25.19 50% off Lowest price $6.29 on 2020-8-12
Toolboy $7.87 $15.74 50% off Matches low
Torchlight Iii $25.19 $50.39 50% off New Lowest
Torquel -physics Modified Edition- $2.51 $6.29 60% off New Lowest
Touhou Spell Bubble $63.99 $79.99 20% off New Lowest
Trials Of Mana $40.19 $66.99 40% off New Lowest
Tr�berbrook $15.11 $37.79 60% off New Lowest
Twin Breaker: A Sacred Symbols Adventure $8.74 $12.49 30% off New Lowest
Ultimate Chicken Horse $9.34 $16.99 45% off New Lowest
Uncanny Valley $3.14 $12.59 75% off Matches low
Underhero $7.27 $21.41 66% off New Lowest
Unto The End $25.19 $31.49 20% off Matches low
V.o.i.d. $2.50 $5.00 50% off Lowest price $1.25 on 2020-1-16
Vambrace: Cold Soul $12.59 $31.49 60% off New Lowest
Vertical Drop Heroes Hd $2.51 $12.59 80% off Lowest price $2.5 on 2020-8-27
Vertical Strike Endless Challenge $3.14 $6.29 50% off New Lowest
Voez $17.50 $35.00 50% off Matches low
Voxel Galaxy $2.25 $9.81 77% off Matches low
Voxel Pirates $2.18 $9.51 77% off Matches low
Voxel Shot For Nintendo Switch $1.20 $10.08 88% off New Lowest
Voxel Sword $2.18 $9.50 77% off Matches low
Voxelgram $5.39 $8.99 40% off Matches low
Warriors Orochi 4 $52.91 $75.59 30% off Matches low
We Are Doomed $4.99 $9.99 50% off Matches low
What Remains Of Edith Finch $7.49 $24.99 70% off Matches low
Wide Ocean Big Jacket $3.99 $9.99 60% off Matches low
Will: A Wonderful World $11.81 $19.69 40% off Matches low
Witch & Hero $2.75 $6.89 60% off Lowest price $1.35 on 2020-6-9
Witch & Hero 2 $3.14 $6.29 50% off Matches low
Wordify $2.99 $5.99 50% off Lowest price $0.92 on 2020-9-18
Working Zombies $17.63 $25.19 30% off Matches low
World Conqueror X $5.23 $13.09 60% off Matches low
World Of Final Fantasy Maxima $26.74 $53.49 50% off Matches low
World Tree March� $8.29 $16.59 50% off Lowest price $6.63 on 2019-12-19
Worldneverland - Elnea Kingdom $19.99 $39.99 50% off Matches low
X-morph: Defense $2.49 $24.99 90% off Matches low
Yōdanji $4.19 $6.99 40% off Lowest price $3.49 on 2020-4-23
Yumenikki -dream Diary- $12.59 $25.19 50% off Matches low
Zero Gunner 2- For Nintendo Switch $8.09 $8.99 10% off Lowest price $7.19 on 2020-5-14
Zero Strain $6.24 $12.49 50% off New Lowest
Zombie Driver Immortal Edition $2.50 $18.89 86% off Matches low
Zombieland: Double Tap - Road Trip $12.49 $49.99 75% off Matches low
Zombies Ruined My Day $2.51 $5.03 50% off Matches low
*History is a beta feature, only goes back as far as I've been tracking this item, and may not be 100% accurate
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GTA 5 Online Casino Heist : SUBARU GC8!! (Sultan Classic ...

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